💊 Prescribed Patch (Take twice a day, no side effects)• Possible fix for Regional battle calculation deadlock. Issue #148• Improvements to claim/trigger logic - should fix color alliance claims. Issue #154• Fixed an issue where explorers couldn't quest on tiles adjacent to neutral ones (Tavern, Well, etc). Issue #130#fix@ChatWarsBot
Chat Wars News Hub
@chatwars
The one and only official channel run by the devs.✅ Get updates first – no delays✅ Info from the source🛡️Start playing now 👉@chatwarsbot🎮Text-based MMORPG with 1,000s of players– 🚫 No pay-to-win– 🚫 No ads– 🚫 No crypto/web3Just pure gameplay
Похожие каналы
Все →Последние посты
🌪️ Small but mighty fixes• Fixed claim ability bug when a colored alliance tries to claim a tile from another colored alliance. Issue #151• Explorers Regional battle with trigger now assigns teams correctly - Explorers and their allies vs colored alliances.• Fixed Experience and item penalty issue during Regional battles with trigger.#fix@ChatWarsBot
☕️Warming patch (it’s getting cooler outside) • The Trigger command during a Regional fight now starts a basic Skirmish battle. Issue #124 • Gray Alliances can now claim colored tiles. Issue #127 • Fixed a bug where the tile didn’t change owner from a color alliance to an explorer. Issue #134 • If a colored tile is attacked but the owner doesn't change, no shield is added.#fix@ChatWarsBot
🩹Continue dealing with the alliance update aftermath • Alliance maintenance should now work if there’s enough gold on the balance. Issue #140 • Guild kick/leave penalties and role assignment prices are dramatically reduced, almost free. Issue #120 • Fixed a bug where battle results with mixed team winners (Explorers and non-colored alliances) were processed incorrectly. Issue #116 • Guild and Alliance kick/leave operations can now only be done on fortress tiles. Issue #125#fix@ChatWarsBot
🌙 midnight update • Ownership of battles between alliances and color factions should now work correctly. I'm 80% poistive. Issue #106 • If you lost valuable items or want to go back to the state before the Alliance release, there's now a way to do that - if you make it to the well. It only works once and can’t be undone.#fix@ChatWarsBot
🚂 Fix Train has arrived at the station• Quest access validation fixed - Explorers can now do quests on Explorer lands Issue #92• Alliance gold deposit now possible at any guild HQ or fortress (if your alliance has one) Issue #96• Control of lands info /worldtop fixed Issue #97• Trigger command fixed - battles can now only be initiated on borderlands Issue #91• Fixed player faction distribution in Raid battles Issue #89#fix@ChatWarsBot
🪲 Found a bug? Report it - get rewarded.For every clear, useful bug report you can receive Echo Orb.To qualify: • One ticket = one problem - keep it simple and focused • Describe what you expected vs what actually happened • Be the first to report it (no dupes) • If it gets fixed and closed, you get the reward⚠️ Don't forget to include your Telegram @username / ID or in-game name so we know who to thank.Drop your reports at https://fider.chatwars.me - let's squash those bugs together.
This is a huge update - tons of changes, and yeah, probably a few bugs slipped through.If you spot something broken or cursed, drop it on https://fider.chatwars.meWe'll fix it. Stay cool - it’s all part of the chaos. 🪓
📯Alliances. Part 2Hey everyone - it's here. The new update just dropped.From this point on, all players are now split into two big groups: • 🌡 those in an Alliance • 😎 and those without one.If you're in an Alliance, Fortress Battles are now available.Also, with all these changes, guild HQ locations have been reset.If you're in a guild, you can now pick a new HQ tile. Go pick your spot.Here's how it works: • Only Alliance Leaders can sign up their Alliance for a Fortress Battle. • Sign-ups open 24 hours before the fight and close 1 hour before it starts. • The first fight happens at the same time as the daily Region Battle - 16 UTC. • To participate in the battle, you must: 1) Be a member of the Alliance that signed up 2) Be standing on the Fortress tile at the time of battle • If a Fortress Battle happens, the tile enters cooldown for 7 days + 3 hours. • This cooldown shifts slightly each time to make the timing fair across timezones.If your Alliance wins and captures the Fortress: • That Fortress becomes your new "campfire" • Your alliance will choose a color - and fight under it. • You can now capture nearby tiles and spread your color across the map.We're also adjusting how Claim works - and splitting it into two distinct commands.TriggerThis is a new command that starts a one-hour battle on an unsafe tile. • Any player can use it, as long as the tile allows PvP. • It works like this: when Trigger is used, a battle is scheduled for the next full hour. • That’s your classic "Hour Battle" - nothing changes here.ClaimNow it's only available in specific situations: If you’re in the Explorers faction (aka no Alliance): • You can Claim tiles that belong to color-faction Alliances. If you’re in a color-faction Alliance (Alliance that owns a Fortress): • You can Claim tiles owned by Explorers, but only if they are directly connected to your Fortress through adjacent tilesMore soon. Stay sharp.@ChatWarsBot
ops patch• movement processor optimizaions. Issue #78#fix@ChatWarsBot
small patch• Added Alliances leaderboard - /alliancetop#update@ChatWarsBot
📯Alliances. Part 1A new update is here at the end of summer! We are starting to roll out an important change: Alliances. • These are groups of guilds that will replace castles. • Any guild that is level 5 or higher and has a tag can create or join an alliance. • At level 3, an alliance can have up to 100 players in total. It doesn’t matter how many guilds are included - the total number of members must not go over 100. For example, 5 guilds with 20 players each, or 10 guilds with 10 players each. • Players without a guild can also join if they are not already part of another guild or alliance. • This new group works like a military team, similar to a castle. In battles, you will fight together against other alliances or the neutral faction called Explorers. • If your team captures a fortress, you can choose a color 🟥 🟧 🟨 🟩 🟦 🟪 and start taking land from the Explorers. • Only members of your alliance can do quests in the areas you control.Since this is a big update, we are releasing it in several stages: 1. Create and manage alliances 2. Fight for fortresses and land 3. Control captured regions • Today we are launching Part 1 - it’s time to think about who to team up with, which alliance to join, and which regions or fortresses you want to fight for. • Part 2 will come next week, and that’s when battles will begin. • Until Part 2 is released, there won’t be any fee for Alliance Maintenance. • After that, castles will be removed. All lands will become neutral, and players will either stay neutral (Explorers) or be part of the alliance they joined.Please test this new feature and leave your feedback at https://fider.chatwars.me. It’s important to test everything before the world reset (wipe) and game will restart.🎨New Web App (test)We’re testing a new web app first with our Noble's subscribers who help us try new features early. You can enable it in the game bot under /settings. Once things are stable, it will be available to all players.We’ve added many imp
ops patch• optimizations for all /g_ commands. should works faster. Issue #75#fix@ChatWarsBot

🫂New update brought to you with community help • Added 7 new leaderboards to the bot, requested in Post #25• Original leaderboard moved to /top1 command• Fixed arena negative HP bug, mentioned in comments for Issue #52• Fixed bug with frags counter when last hit was delivered via active skill (Issue #65)#update@ChatWarsBot
One more update to address Issue #52. That’s pretty much everything that happened. #fix@ChatWarsBot